A very simple game, written in less than a week.
It was never meant to be published but my editors at Britannica liked
it and convinced me. Jigsaw! sold over 100,000 copies on multiple
platforms. I never expected such a success.
Unlike Jigsaw, this program required almost a full
year of work. Managing to write a 3D game on a 2.5MHz computer was no
easy task. Additionally I had to learn to produce music with the
Ensoniq chip but that was fun and gave me the idea to write SoundSmith,
my next program.
This is probably the most rewarding program I have
written to date. SoundSmith became an instant hit. People had purchased
their Apple IIgs to enjoy their Ensoniq chip and there wasn't a decent
music application. SoundSmith filled that gap and I really enjoyed all
the positive feedback I received from the Apple II community.